Week 2 – Creating Narrative: On Narrative Branding
I have been hard at work for the past two weeks on developing a groundwork narrative to integrate into Protocol Aurora. Now that I’ve laid out a solid foundation of…
I have been hard at work for the past two weeks on developing a groundwork narrative to integrate into Protocol Aurora. Now that I’ve laid out a solid foundation of…
After finishing Capstone last semester, those of us who were cut were integrated onto the teams that were chosen to go forward. I, along with four other people, agreed to…
Let’s get the hard part of this over from the start. Augural was not chosen to go forward. There were many reasons for this, all of which were valid, but…
In some respects, I feel like this post would be a lot more appropriate on Jamie’s blog, because it deals a lot more with organizing a team and managing workflow…
At this point in its development, our goal for Augural isn’t to make a complete game. Outside of the fact that it isn’t the focus of the class, there’s no…
Augural’s gameplay space is, especially for a game being made by four people in three months, very large. It is obviously impossible for us to create custom assets for every…
Now that Augural has become further refined, and we’ve gotten some solid ideas for what we want to do for the majority of the level and for combat, it’s time…
Last weekend, October 7th and 8th, I got the chance to take another certification course, put on by the Scrum Alliance and Clinton Keith. After completing the Certified Scrum Master…
This week went something like how the title of this blog post reads. It was a week that was frontloaded with a lot of work, and more and more just…
I remember, back in my first years at Champlain, when I started taking my first programming classes and working with GUIs, it didn’t take me long to pick up the…