Senior Production Postmortem
With these words, my time at Champlain has almost come to an end. Last Friday was the Senior Show, an opportunity for all the seniors who are a part of…
With these words, my time at Champlain has almost come to an end. Last Friday was the Senior Show, an opportunity for all the seniors who are a part of…
Hey, look! It’s a new category! I’m actually a bit disappointed that I haven’t talked about this sooner, because a good workflow is absolutely essential to the development process (or…
Don’t worry, you didn’t miss any blog posts, despite the fact that my posts have jumped from week 7 to week 11, missing a solid month’s worth of posts. My…
This week, I got the great pleasure of spending most of my hours working closely with Jil Franco, the lead artist for Protocol Aurora, in an attempt to get the…
This is an interesting week for me when it comes to writing a blog post because, other than a little bit of spillover work that didn’t get finished from last…
I have proposed three different methods of conveying the story and narrative of Protocol Aurora to the player. The first I have already discussed in a previous post, narrative branding.…
A game’s tutorial represents the very opening moments of a game, and, in addition to being the moment where players have to learn the basic mechanics of the game, it…
Now that our game’s narrative has been defined about as much as it can on paper, it is time for us to start going into production mode on producing game…
I have been hard at work for the past two weeks on developing a groundwork narrative to integrate into Protocol Aurora. Now that I’ve laid out a solid foundation of…
After finishing Capstone last semester, those of us who were cut were integrated onto the teams that were chosen to go forward. I, along with four other people, agreed to…