A God’s Tale is a narrative driven god game where players are given control of a procedurally generated world. They will be able to use a set of tools to shape their world, interact with civilizations, and overcome challenges, to create their own story.
A God’s Tale is designed to allow players to create a personal story of their stewardship of a world and the people in it. This game empowers players to take control as their world’s god by gradually shaping the land and civilizations to their will, or to sit back and watch their world develop. A broad range of powerful abilities will allow players to work towards those goals by creating or resolving conflict, as the people struggle against each other and their environment.
- Create emergent narrative through the interaction of systems
- Give players freedom to create their own story
- Encourage player engagement through sneak-peeks into their world
- Create a unique gameplay experience each playthrough
This is a Windows-only executable, played only with a mouse.
A God’s Tale was built as a playable prototype for the game’s systems, and has little user interface. Here is how to play the game: